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Introduction

Kerbalism is a gameplay mod for Kerbal Space Program that tries to represent some of the problems a real space program must overcome. Anything will happen coherently to loaded and unloaded vessels alike, without exceptions. All mechanics can be enabled, disabled and utterly configured.

These are the mechanics that are simulated

Environment

  • temperature, radiation, space weather

Habitat

  • living space, comforts, pressure, CO2 levels, humidity

Reliability

  • malfunctions, critical failures, manufacturing quality

Signal

  • telemetry, relaying, signal strength, data rate attenuation

Science

  • data storage, collection, analysis and transmission

Resources

  • consumption and production in background

Kerbals

  • biological and psychological needs, environmental hazards